题干

阅读材料,回答问题。

材料一:“割辽东半岛、台湾及其附属岛屿、澎湖列岛给日本;赔偿日本军费白银二亿两;开放沙市重庆苏州杭州为商埠;允许日本在中国的通商口岸开设工厂。”

——引自人民版《历史·必修一》

材料二:我们中国人民,半个世纪以来受尽了日本帝国主义的欺凌……1937年七七以后,日寇进一步进行大规模的侵华战争,蹂躏我国土,屠杀我同胞,兽蹄所至,庐舍为墟。日本帝国主义给予我中华民族的损失和耻辱,实在是书不胜书……

——摘编自1945年9月5日《解放日报》社论:《庆祝抗战最后胜利》

材料三:日本在1945年完全被摧毁了。尼米兹海军上将始终认为,美国海军的绝对优势使胜利得以实现,而且只要有海军的优势就足以获胜。苏联的观点认为苏军参战是决定性的因素,即使没有原子弹也会这样。看来是所有这些因素综合在一起,才把日本一步步引向失败,然后又使失败突然来到。

——引自H·米歇尔《第二次世界大战》(下册)

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    In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people turn to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

    This is most clearly seen in the example of South Korea. The country has the world's highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. In 2013, a young man collapsed and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole US $ 16,000 from his father and ran away from home. He did this to continue his obsession with an online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.

    What kinds of people develop online game addiction? What does the problem look like? Dr. SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack friendships and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school or family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

    How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. In 2014, the China Daily reported that China had 13.8 million online game players. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

Make sure to keep control over your online game playing. If you don't control it, it can get control of you.