1.综合题- (共4题)
材料一

材料二

(1)图一所示事件史称————————————————————————,有人说,1500年前后开始了真正意义上的世界史,请你说明理由。
(2)在图一所示事件后,殖民扩张开始,反抗殖民侵略的斗争此起彼伏。说出图二、图三两位人物领导的民族独立斗争的名称?
(3)依据材料二写出图一中两大军事集团的名称(2分)。它们的对抗最终引发了哪次战争?(2分)点燃这次战火的导火线是什么事件 (2分)
材料一:史学家布克哈特在评论一场思想解放运动是说“有信仰、幻想和幼稚的偏见织成的神学纱幕最先在意大利烟消云散了”。在次运动期间,意大利涌现出一批杰出的艺术家和思想家。诗人但丁的作品强调了人的价值和理性的伟大,闪烁着人文主义最初的光辉,体现了这场运动的核心主张。
材料二:17—18世纪,一批先进的思想家适应资本主义经济发展的需要,高举理性大旗,批判封建专制和中世纪宗教神学,主张建立合乎理性的社会和国家。

(1)材料一中的“思想文化运动”是指14—17世纪欧洲的那场运动?这一运动的核心主张是什么?但丁的代表作品是什么?
(2)材料二反映了欧洲的哪场运动?其核心主张是什么?这场运动对美国独立战争和法国大革命有何作用?
材料三:让统治阶级在共产主义革命面前发抖吧。无产者在这个革命中失去的只是锁链。他们获得的将是整个世界。……全世界无产者,联合起来。
(3)材料三出自何处?何人所作?该文件的发表标志着什么?
材料一

材料二 19世纪60-70年代,俄国、美国、日本为摆脱统治危机和解决内部矛盾,掀起了一场国家体制改革和革令的狂潮。

(1)图一是英国在1989年,为纪念一部重要法律文献颁布300周年发行的纪念币。这部文献的名称是什么?这部文献确立起了什么制度?这—制度的特点是什么?
(2)图二纪念章中被称为“美国之父”的第一任总统是谁?如何评价这一历史人物?
(3)图三为法国的《人权宣言》,它在财产方面作出了怎样的规定?
(4)材料二中的三个人物分别领导了什么运动?上述三个事件产生了什么共同影响?
——摘自高中历史必修Ⅱ《经济成长历程》
材料二 亚历山大二世在1861年3月3日颁布废除农奴制的法令。根据该法令的条款,所有农奴都被宣布为自由的,农奴耕种的土地在农奴和贵族地主之间进行分配……作为回报,农民必须交纳49年的赎地费以偿还政府。这是俄国历史上的一个重大转折点。
——《全球通史》
材料三 《解放黑人奴隶宣言》宣布,废除叛乱各州的奴隶制,在叛乱各州,奴隶从现在也就是1863年1月1日起成为自由人并可应征入伍。
——纪录片《世界历史》解说词
(1)在蒸汽时代、电气时代,有哪些有利于人和货物在世界流通的陆路交通工具问世,请各举一例并说明这些交通工具的发明分别使人类进入了什么时代?
(2)根据材料二,概括废除农奴制法令的主要内容。
(3)材料三中的宣言是哪次战争期间颁布的?这次战争在美国历史上有何重大影响?
2.选择题- (共7题)
A.英国对北美的殖民统治 | B.英国对印度的殖民掠夺 |
C.英国对中国的侵略掠夺 | D.英国开始进行工业革命 |

A.丝绸之路 | B.佛教传播 |
C.新航路开辟 | D.“三角贸易” |
AlphaGo is a computer program that plays the board game Go.
In March, 2016, the pride of humankind was crushed (粉碎) by a computer. Google's AlphaGo defeated the South Korean grandmaster (围棋大师) Lee Sedol four games to one, as the world looked on with shock and awe (敬畏). Artificial intelligence (AI, 人工智能) had suddenly reached a new and unexpected height.
But as smart as AlphaGo is, it's no longer the best Go “player” in the world. Google's artificial intelligence group, DeepMind, has created the next generation of its Go-playing program, called AlphaGo Zero. The new AI program is unique in the way it learned to play Go. Instead of learning from thousands of human matches, as its predecessor (前任) did, AlphaGo Zero mastered Go in just two days without any human knowledge of the game and defeated AlphaGo by day three, reported The Guardian. It then went on to defeat AlphaGo 100 games to zero.
To learn how to play Go, AlphaGo Zero played millions of matches against itself using only the basic rules of the game to rapidly create its own knowledge of it. Like the previous version, it used “reinforcement (增强) learning to become its own teacher,” according to DeepMind's website.
“It's more powerful than previous approaches,” David Silver, AlphaGo's lead researcher, told The Guardian, “because by not using human data, or human expertise in any fashion, we've removed the constraints (约束) of human knowledge and it is able to create knowledge itself.”
AlphaGo Zero's approach to self-learning is a significant advancement in AI that could be applied to help solve some of the world's biggest problems, according to a recent research report published in the journal Nature. For example, DeepMind co-founder Demis Hassabis argues that AlphaGo Zero could probably find cures for a number of serious diseases within weeks, according to The Telegraph. Indeed, the AI is now being used to study protein folding, which is connected to diseases such as Parkinson's and Alzheimer's.
So now that AI has exceeded (超过) the bounds of human knowledge, perhaps the question is not about what AI can learn from humans, but what humans can learn from AI. We can only wait and see.
AlphaGo is a computer program that plays the board game Go.
In March, 2016, the pride of humankind was crushed (粉碎) by a computer. Google's AlphaGo defeated the South Korean grandmaster (围棋大师) Lee Sedol four games to one, as the world looked on with shock and awe (敬畏). Artificial intelligence (AI, 人工智能) had suddenly reached a new and unexpected height.
But as smart as AlphaGo is, it's no longer the best Go “player” in the world. Google's artificial intelligence group, DeepMind, has created the next generation of its Go-playing program, called AlphaGo Zero. The new AI program is unique in the way it learned to play Go. Instead of learning from thousands of human matches, as its predecessor (前任) did, AlphaGo Zero mastered Go in just two days without any human knowledge of the game and defeated AlphaGo by day three, reported The Guardian. It then went on to defeat AlphaGo 100 games to zero.
To learn how to play Go, AlphaGo Zero played millions of matches against itself using only the basic rules of the game to rapidly create its own knowledge of it. Like the previous version, it used “reinforcement (增强) learning to become its own teacher,” according to DeepMind's website.
“It's more powerful than previous approaches,” David Silver, AlphaGo's lead researcher, told The Guardian, “because by not using human data, or human expertise in any fashion, we've removed the constraints (约束) of human knowledge and it is able to create knowledge itself.”
AlphaGo Zero's approach to self-learning is a significant advancement in AI that could be applied to help solve some of the world's biggest problems, according to a recent research report published in the journal Nature. For example, DeepMind co-founder Demis Hassabis argues that AlphaGo Zero could probably find cures for a number of serious diseases within weeks, according to The Telegraph. Indeed, the AI is now being used to study protein folding, which is connected to diseases such as Parkinson's and Alzheimer's.
So now that AI has exceeded (超过) the bounds of human knowledge, perhaps the question is not about what AI can learn from humans, but what humans can learn from AI. We can only wait and see.
AlphaGo is a computer program that plays the board game Go.
In March, 2016, the pride of humankind was crushed (粉碎) by a computer. Google's AlphaGo defeated the South Korean grandmaster (围棋大师) Lee Sedol four games to one, as the world looked on with shock and awe (敬畏). Artificial intelligence (AI, 人工智能) had suddenly reached a new and unexpected height.
But as smart as AlphaGo is, it's no longer the best Go “player” in the world. Google's artificial intelligence group, DeepMind, has created the next generation of its Go-playing program, called AlphaGo Zero. The new AI program is unique in the way it learned to play Go. Instead of learning from thousands of human matches, as its predecessor (前任) did, AlphaGo Zero mastered Go in just two days without any human knowledge of the game and defeated AlphaGo by day three, reported The Guardian. It then went on to defeat AlphaGo 100 games to zero.
To learn how to play Go, AlphaGo Zero played millions of matches against itself using only the basic rules of the game to rapidly create its own knowledge of it. Like the previous version, it used “reinforcement (增强) learning to become its own teacher,” according to DeepMind's website.
“It's more powerful than previous approaches,” David Silver, AlphaGo's lead researcher, told The Guardian, “because by not using human data, or human expertise in any fashion, we've removed the constraints (约束) of human knowledge and it is able to create knowledge itself.”
AlphaGo Zero's approach to self-learning is a significant advancement in AI that could be applied to help solve some of the world's biggest problems, according to a recent research report published in the journal Nature. For example, DeepMind co-founder Demis Hassabis argues that AlphaGo Zero could probably find cures for a number of serious diseases within weeks, according to The Telegraph. Indeed, the AI is now being used to study protein folding, which is connected to diseases such as Parkinson's and Alzheimer's.
So now that AI has exceeded (超过) the bounds of human knowledge, perhaps the question is not about what AI can learn from humans, but what humans can learn from AI. We can only wait and see.
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【1】题量占比
综合题:(4道)
选择题:(7道)
-
【2】:难度分析
1星难题:0
2星难题:0
3星难题:0
4星难题:0
5星难题:0
6星难题:2
7星难题:0
8星难题:1
9星难题:5